    Mac OS X            	   2                                             ATTR          q                     /com.apple.metadata:kMDItemKeyphraseConfidences         *com.apple.metadata:kMDItemKeyphraseLabels         +  +com.apple.metadata:kMDItemKeyphraseVersion        ,  .com.apple.metadata:kMDItemTextContentLanguage           com.apple.provenance bplist00)	

 !"#$%&'()#?     #?f    #?KD  #?#?L#?hgJL#?m#?@U#?    #?    #?#?d`#?w
\P#?Ij`#?L2c#?6    #?g$    #?"/ #?M@# Zb2 #?C #iU@#g4#'<V #D    #r@#:WhN #k/\`#ȎXLn#Rwu#x8Q`#ҪQqk#VNx@#նG#&n,'#,N #*+ #mD#ߊt #mΐJ#Y^_-  4 = F O X a j s |              '09BKT]fox             *              bplist00)	

 !"#$%&'()_maintain stability_avoid triggering_minimize losses\final rounds\early rounds_meta-game history analysis_mutual cooperation_used randomness sparingly_likely retaliate[key tactics_strategy description_retaliate effectivelyXmid-game_maximize payoffZodd rounds_opponent starts_defect selectively_remains cooperative unless_program analysis\program code_favors cooperation_retaliation logic_consistently retaliated_repeated defections_defecting strategically_defect opportunistically_opponent behavior_deterministic cooperation_prioritize defection_code shows randomness_conditionally defect_opponent defects unprovoked_calculated defection]player config_previous code analysis_start cooperativelyYlate-game^strategy logic_frequent cooperation_ detect deterministic cooperationZedge cases  4 I \ n {      $-?J\q!<Pl$.=Tw             *              bplist00                            
bplist00Ren                              ;g